It’s all in 3D, and he’ll tell you what each item is/his opinion of it, or equip it for use in solving a puzzle. Instead, you press Y, and there’s a brief animation so that you can scroll through what he is carrying. Though unlike Grim Fandango’s predecessors, there are no icons on-screen to indicate what you are carrying. Like almost all the adventures before it, Manny has an inventory and endless pockets. Some objects are a little out of reach to get up close to, but Manny’s head will direct to points of interest, so you don’t miss them. Manny interacts with each object either by pressing B for an explanation what the item is or A, to pick up or activate it. You take control of Manny and manually control him around each scene. With Grim Fandango, you don’t actually point and click. Manny joins up with a group of freedom fighters, makes friends with a demon/elemental named Glottis who is a drunk and obsessed with driving and sets out to rescue Meche and fulfil the job he was meant to do. Domino takes back his client, Manny loses his job and is now on the run after a series of events. To get ahead of the game, Manny steals one of Domino’s clients named Mercedes, or Meche, who is guaranteed the top tier ticket on a luxury train, only to be told now she’s got nothing. Manny has been stitched up though, and there’s a conspiracy in play as his co-worker Domino gets all the best clients. Based on his clients’ choices in life, they are rewarded with various travel options to help them get to the Ninth Underworld, starting a new… life. He was given the role to pay off some debts, but we never find out why. Quick jump to the story: you play Manuel Calavera, Manny, a travel agent for the recently departed who arrive in the Land of the Dead. The portrayal of the Day of the Dead festival wasn’t a significant mainstay of the game it was an underlying theme. Up until the late ’90s (bear in mind I have a vampire complexion, from the UK and the internet was *just* kicking in), I had never heard or experienced this. Grim Fandango was the game that introduced me to the Day of the Dead festival. After that plug, let’s get on with the review. The book was an absolute joy to read and pure heaven for any book nerds – especially ‘retro gamers’. I have recently been reading the excellent The Art of Point-and-Click Adventure Games by Bitmap Books, which covers Grim Fandango and its technical brilliance. If you were a fan of point and click, you would no doubt be a LucasArts fan, and Grim Fandango changed the mould. A kid from the ’80s/’90s, I was fed on point and click, and it is hands down one of my favourite genres – if not numero uno. Grim Fandango was a game-changer (literally) for me.
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